Spear Effects

Military District
Passive All creatures in this district gain a +2 bonus on
Intimidate checks.
Activation Triggers Anoint the stones of the ziggurat with
the lifeblood of a powerful creature (slay a creature of CR
10 or higher), channel energy into the spear (requires one
use of channel energy from a cleric who worships a deity
associated with combat or wrath), or perform a 1-hour
ritual of mock combat before the spear (requires a DC 25
Intimidate check).
Active Once the spear is activated, all creatures in the district
gain a +2 bonus on all melee attack rolls.

Mercantile District
Passive All creatures in this district gain a +2 bonus on
Diplomacy checks.
Activation Triggers Sprinkle the stones of the ziggurat with at
least 50 gp worth of powdered gemstones, channel energy
into the spear (requires one use of channel energy from a
cleric who worships a deity associated with trade or wealth),
or perform a 1-hour ritual involving counting money and
polishing jewelry (requires a DC 25 Appraise check).
Active Once the spear is activated, all creatures in this district
gain a +6 bonus on Appraise checks and on Spellcraft
checks made to identify magic items.

Government District
Passive All creatures in this district gain a +2 bonus on Sense
Motive checks.
Activation Triggers Gather at least 50 allies atop the ziggurat to
pledge their loyalty to one creature who is currently touching
the spear, channel energy into the spear (requires one use of
channel energy from a cleric who worships a deity associated
with government or nobility), or perform a 1-hour recitation of
ancient Azlanti laws (requires a DC 25 Perform [oratory] check).
Active Once the spear is activated, all creatures in this district
gain a +2 bonus on Will saves.

Residential District
Passive All creatures in this district gain a +2 bonus on
Perception checks.
Activation Triggers Magically heal a total of at least 100 points
of damage to a number of creatures within a single minute
while standing atop the ziggurat, channel energy into the
spear (requires one use of channel energy from a cleric who
worships a deity associated with community or dreams), or
perform a 1-hour meditation ritual during which you remain
absolutely still and silent (requires a DC 25 Stealth check).
Active Once the spear is activated, all creatures in this district
gain the benefits of a full night of rest after sleeping for only
2 hours, and during this period of rest, they heal damage as if
they had undergone complete bed rest for an entire day and
night, thus recovering twice their character level in hit points.

Artisan District
Passive All creatures in this district gain a +2 bonus on Craft
and Perform checks.
Activation Triggers Use bardic performance (any effect) for
10 rounds in a single day while standing atop the ziggurat
(these rounds need not be consecutive), channel energy
into the spear (requires one use of channel energy from a
cleric who worships a deity associated with art or crafting),
or perform a 1-hour ritual of creating a work of art atop the
ziggurat (requires a DC 25 Craft or Perform check).
Active Once the spear is activated, the time required to craft
magic items is reduced by 20%, to a minimum of 1 day
(round fractional days down).

Farming District
Passive All creatures in this district gain a +2 bonus on
Survival checks.
Activation Triggers Host a grand feast upon the ziggurat in
which no fewer than 50 people are fed well, channel energy
into the spear (requires one use of channel energy from
a cleric who worships a deity associated with farming or
hunting), or perform a 1-hour ritual of planting seeds in
the soil-filled grooves of the ziggurat (requires a DC 25
Profession [farmer] or Survival check).
Active Once the spear is activated, all creatures in the district
are sustained with nourishment as if wearing a ring of
sustenance, and receive a +4 bonus on all saving throws
against disease, insanity, or poison.

Temple District
Passive All creatures in this district gain a +2 bonus on Sense
Motive checks.
Activation Triggers Lead a mass prayer service in honor one
of the gods of Saventh-Yhi for at least 50 people (these
people need not be worshipers of the deity, but must
remain quiet and attentive for the duration of the service),
channel energy into the spear (requires one use of channel
energy from a cleric who worships one of the deities of
Saventh-Yhi), or perform a 1-hour ritual of prayer and
contemplation to any deity (requires a DC 25 Knowledge
[religion] check).
Active Once the spear is activated, all spellcasting creatures in
this district can cast spells (whether arcane or divine) with
increased potency—spell effects manifest at +1 caster level.

Spear Effects

Serpent's Skull Cobra