Discoveries from Saventh-Yhi Inscriptions
The city of Saventh-Yhi was built nearly 11,000 years ago, during the twilight years of the golden age of Azlant before Earthfall and the onset of the Age of Darkness. Constructed as a tribute to the Azlanti heroine Savith above the site where she defeated the snake god Ydersius,
the city was constructed both to honor her sacrifice and to stand vigil over the ruined serpentfolk city of Ilmurea deep below. In each of Saventh-Yhi’s seven districts, a stone
ziggurat symbolizing one of the honest virtues of Azlanti rule was erected, and atop each of these sites the ancients placed a spire-like monument. These seven obelisks came to symbolize the city’s skyline, and even before the doom that was to come, they gave the city its enduring
nickname—the City of Seven Spears.
Yet as the Age of Darkness grew near, not all of the citizens of Saventh-Yhi remained blissfully unaware that their days were numbered. Some among the city began to receive visions and read dire omens. One priest in particular, a cleric of Pharasma named Urschlar Vohkavi, became convinced that Saventh-Yhi was nearing a great doom. Even as Urschlar’s power in Saventh-Yhi grew (at an increasingly suspicious rate), his paranoia and fears seemed to spread throughout the city’s citizens as well. As the pall of fear expanded, the leaders of Saventh-Yhi built
underground vaults into which they began securing their most prized belongings. Even had Earthfall not finished the job this growing paranoia had begun, Saventh-Yhi was hurtling toward an end. Yet Earthfall did come, and it hastened that end. The impacts of countless falling stars
upon Golarion caused panic in the great city, and it did not take long at all for Saventh-Yhi to die.
The Artisan District
This district housed Saventh-Yhi’s artisans and artists. Inspired by the Spear of Eager Striving, Azlanti craftsmen worked here to craft the finest examples of their trade—statuary, art, jewelry, literature, music, and dance. Many came to the artisan district in search of a muse—and in some cases, finding that muse was much more literal. During Saventh-Yhi’s height, the patron deity of this district was none other than Shelyn, goddess of art and beauty, and her interests in seeing the city’s culture and art flourish were guided and represented by several powerful lillends, who each symbolized a different form of art.
Yet when the citizens of Saventh-Yhi began to go mad, a doom punctuated by Earthfall, the luxury of having time for art vanished from not just this city but the whole world. Shelyn’s faith—and that of many other gods—suffered greatly during this time, and many of her followers went mad, including the lillend muses of Saventh-Yhi. Today, only one of these ancient lillends survives—a mad and dangerous (yet not malicious) creature known as the Radiant Muse. Over the thousands of years since Saventh-Yhi’s fall, the Radiant Muse has gone through a variety of insanities,
ranging from the manic to the depressive, from bouts of deranged violence to periods of tranquil lucidity. At first unable to return to the Great Beyond, and eventually
unwilling to abandon the district she has come to see as hers, she has tended this corner of Saventh-Yhi for ages, at times alone, and at other times (such as today) with numerous loyal followers.
The current inhabitants of this district are a clan of Garundi humans who call themselves the Tribe of the Sacred Serpent. These men and woman both love and fear the Radiant Muse—she has saved them from countless dangers and provided cryptic advice on many occasions, yet she has also had violent tantrums and periodically refuses to help with some situations. As a result, the Tribe of the Sacred Serpent does its best to keep the Radiant Muse happy, but also tend to avoid paying visits to the insane lillend except during semi-regular, scheduled visitations.
The Tribe of the Sacred Serpent views sculpture—the art form the Radiant Muse symbolizes—as the highest form of art. The various statues and carvings in this district are particularly well preserved as a result. The patron deity of this district was none other than Shelyn, although in the ancient days of Azlant before Earthfall, she was represented as a beautiful Azlanti woman, not a Taldan woman, and she did not yet possess her brother’s glaive. Instead, she is represented as wielding only a harp, a paintbrush, or a chisel-like knife.
A fortress built like a series of towers connected by a wall stands against the cliff side, separated from the basin below by a fortyfoot drop. A wide set of stairs leads up to the crumbling ruins, which seem to be strangely barren of overgrowth.
This large building was once the center of worship for Pharasma back during the height of Saventh-Yhi, and it was here that many of the city’s religious rulers often met. It was also here that the initial seeds of Saventh-Yhi’s doom, in the form of the mad priest Urschlar’s paranoid schemes, first bloomed.
When Earthfall struck and the world changed forever, many of Saventh-Yhi’s priests and leaders went mad. The clergy of Pharasma was no exception, save that when four of the church’s more powerful clerics chose to end their lives in a suicide pact, their souls did not leave this world to be judged by their goddess. Instead, these clerics became ghosts bound to the building as punishment. Still quite paranoid, the ghosts haunt the halls of this building.
Each of these ghosts appears as a forlorn Azlanti man or woman dressed in archaic robes that can be identified as Pharasmin robes. Before they attack, the ghosts address the intruders
in Azlanti, demanding to know whether the doom is gone from the streets of Saventh-Yhi and the “scaled ones” are no more. Unfortunately, their paranoia prevents any answer from satisfying their rage; they attack regardless of what answer is given.
In order to put these ghosts to rest, the ghosts must either be pardoned by a cleric (an atonement, raise dead, resurrection, or true resurrection spell cast on one of these ghosts immediately causes it to vanish with no save—using these spells in this manner does not consume any material components) or be commanded to do one final task by a cleric of Pharasma using Command Undead.