Jerah

Description:

Jerah
Female Halfling Cleric 7
N Small Humanoid (halfling)
Init + 4; Senses Perception + 14
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Defense
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AC 21, touch 14, flat-footed 18 (+ 5 armor, + 2 shield, + 3 Dex, + 1 size)
hp 52 (7d8 + 14)
Fort +10, Ref +7, Will +10; +2 vs. fear
Resist fire 10
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Offense
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Speed 30 ft.
Melee Light Shield Bash + 2 (1d2/x2) and
+ 1 Heavy mace + 7 (1d6 + 1/x2) and
+ 1 Longspear + 7 (1d6 + 1/x3) and
Dagger + 6 (1d3/19-20/x2) and
Masterwork Scimitar + 7 (1d4/18-20/x2)
Ranged Masterwork Light crossbow + 10 (1d6/19-20/x2)
Cleric Spells Prepared (CL 7):
4 (1/day) Blessing of Fervor (DC 17), Wall of Fire
3 (3/day) Prayer, Dispel Magic, Fireball (DC 16), Daylight
2 (4/day) Produce Flame, Resist Energy, Sound Burst (DC 15), Delay Poison, Spiritual Weapon
1 (5/day) Shield of Faith, Protection from Evil, Comprehend Languages, Bless, Magic Weapon, Burning Hands (DC 14)
0 (at will) Read Magic, Purify Food and Drink (DC 13), Create Water, Detect Magic
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Statistics
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Str 10, Dex 16, Con 14, Int 10, Wis 16, Cha 16
Base Atk +5; CMB +5; CMD 18
Feats Additional Traits, Combat Casting, Cosmopolitan (Perception, Survival), Spell Penetration
Traits Boarded In Mediogalti (Spider Vine Poison), Focused Mind, Resilient, Sacred Conduit
Skills Appraise + 4, Diplomacy + 9, Fly + 5, Heal + 9, Knowledge (arcana) + 4, Knowledge (planes) + 4, Knowledge (religion) + 7, Linguistics + 4, Perception + 14, Sense Motive + 7, Spellcraft + 4, Stealth + 7, Survival + 7, Swim + 5
Languages Celestial, Common, Draconic, Halfling, Polyglot


Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Boarded In Mediogalti (Spider Vine Poison) + 2 Save vs. Poison, immune to the selected poison.
Cleric Channel Positive Energy 4d6 (6/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Restoration) Associated Domain: Healing
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Fearless + 2 racial bonus vs Fear saves.
Fire Bolt (1d6 + 3) (6/day) (Sp) 30’ Ranged touch attack deals 1d6 + 3 Fire damage.
Focused Mind + 2 to Concentration checks
Healer’s Blessing (Su) Your cure spells are empowered for free.
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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Gerik’s Boon: “Charm offensive” + 1 to Will Save DC for all Charm or Language-dependent Effect Spells

Aerys’ Boon: + 1 to Will saves against compulsion effects

Bio:

Jerah

Serpent's Skull Spellbinder