Sasha has tousled red hair and mischievous green eyes, and is missing the pinky finger of her left hand. Slender and athletic, Sasha never stands still or stays quiet for long.
Female human ranger 2
CN Medium humanoid (human)
Init 4 armor, 4)
Fort 1/18–20) or
mwk rapier 1/18–20), kukri +3 (1d4/18–20)
Special Attacks favored enemy (human +2)
During Combat Sasha fights with a manic smile on her face,
giggling at the violence she creates. She prefers to attack
with both blades at the same time, but against a foe that’s
hard to hit, she switches to using her rapier one-handed.
Morale If brought below 5 hit points, Sasha flees and seeks
out a hiding place where she waits for combat to pass.
Str 12, Dex 17, Con 14, Int 10, Wis 8, Cha 13
Base Atk +2; CMB +3; CMD 16
Feats Alertness, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +3, Bluff +3, Handle Animal +6, Knowledge
(geography) +5, Linguistics +2, Perception +6, Stealth +6,
Survival +4, Swim +4
Languages Common, Draconic, Polyglot
SQ track +1, wild empathy +3
Gear chain shirt, kukri, masterwork rapier, 24 gp
Appearance: Sasha has tousled red
hair and mischievous green eyes, and
is missing the pinky finger of her left
hand. She bears a tattoo between her shoulder blades—
the symbol of the Red Mantis, a “gift” from her mother
before Sasha’s personality made it apparent she could
never belong. Slender and athletic, Sasha never stands
still or stays quiet for long.
Personality: Sasha’s optimism and easy laugh border
on the manic. Certainly she never stays angry or sad for
long, no matter what the circumstances—a trait that tends
to unnerve and frighten anyone who gets too close. Sasha
is rather lonely as a result, but hides this well with a thirst
for adventure and violence.
Sasha reveals that her mother is an infamous Red Mantis Assassin, and that she’s learned some combat secrets from her that she can share with the PCs. Anyone who spends a day practicing her
techniques gains a permanent +1 bonus on Initiative checks.