CN feebleminded female half-elf rogue 5/Pathfinder chronicler 3


Female half-elf rogue 5/Pathfinder chronicler 3
CN Medium humanoid (elf, human)
Init 8; Senses low-light vision; Perception +15
AC 20, touch 16, flat-footed 15 (
4 armor, 1 deflection, +4 Dex,
+1 dodge)
hp 52 (8d8
Fort 6, Ref +11, Will +3; +2 vs. enchantments
Defensive Abilities evasion, live to tell the tale 1/day, trap
sense +1, uncanny dodge
Speed 30 ft.
Melee +1 rapier +10 (1d6
Ranged mwk hand crossbow 10 (1d4/19–20)
Special Attacks bardic performance 6 rounds/day
(countersong, distraction, fascinate, inspire courage +1),
sneak attack +3d6
During Combat Juliver uses her bardic performance to
assist her allies, then tries to flank opponents to make
sneak attacks.
Morale Juliver wants to find Eando Kline and does not want to
throw her life away. If reduced to fewer than 15 hit points,
she tries to flee; failing that, she surrenders, hoping to be
captured so she can try to escape later.
Str 10, Dex 18, Con 12, Int 14, Wis 8, Cha 14
Base Atk +5; CMB +5; CMD 21
Feats Dodge, Great Fortitude, Improved Initiative, Skill Focus
(Perception), Toughness, Weapon Finesse
Skills Acrobatics +15, Appraise +10, Bluff +13, Diplomacy +10,
Disable Device +12, Escape Artist +15, Knowledge
(dungeoneering) +10, Knowledge (history) +10, Linguistics
+11, Perception +15, Perform (oratory) +10, Profession
(scribe) +10, Sleight of Hand +10 (
14 to conceal small
objects), Stealth 15, Survival +7 (12 to avoid becoming
lost), Use Magic Device 13 (16 involving scrolls or other
written magical items)
Languages Aklo, Azlanti, Common, Elven, Osiriani,
Polyglot, Undercommon
SQ bardic knowledge +1, deep pockets (300 gp), elf blood,
improved aid, master scribe, pathfinding, rogue
talents (finesse rogue, resiliency), trapfinding +2
Combat Gear dust of tracelessness, potions of
cure light wounds (2), potion of darkvision,
potion of invisibility, scroll of knock;
Other Gear mithral shirt, +1 rapier,
masterwork hand crossbow with 10
bolts, dagger, cloak of resistance +1,
ring of protection +1, backpack,
masterwork thieves’ tools


Who are you? “My name is Juliver, and I am a member
of the Pathf inder Society. I hail from the Grand Lodge
of Absalom.”
What happened to you? “My journey here has been
one of many strange trials and events. More important
than my story, however, is that of whom I followed on this
quest— a man of renown named Eando Kline.”
Who is Eando Kline? “Eando is a Pathf inder of rare
reputation and honor, a man who has actually put the good
of the civilized peoples of Golarion ahead of a personal
agenda of discovery and self-aggrandizement—a rare
thing indeed among my peers. Eando is in the greatest of
dangers, and all of the Inner Sea Region with him. You
must help me, for by doing so you help yourselves and
all you hold dear.”
What is this danger you speak of ? “Eando stumbled
upon a subterranean city in the far north built ages ago
by a strange race of snake men. But it wasn’t a dead city;
it was just asleep—and it was ready to wake up. The clues
that Eando had been following had been laid by the
serpentfolk themselves in the hope that some explorer
would unwittingly stumble upon them and rouse them
from their age-long slumber to rise and conquer an
unprepared world. Eando only narrowly avoided doing
just that and barely escaped with his life.
“When he reported back to the Pathfinder Society,
Eando refused to publish his findings and discouraged
anyone from retracing his steps, knowing the dangers
if others should stumble upon that city and wake those
creatures. For this he was ostracized from the Society.
“But Eando continued his researches on his own,
and discovered something of even more immediate
danger—the underground city to the north was not the
only such slumbering city. Another city slept beneath
Garund as well, and was already beginning to wake
on its own. Eando gathered a group of like-minded
Pathf inders—such as myself—and we set out to stop
this newly discovered threat before it could engulf the
unsuspecting folk of Garund.”
Where is Eando Kline now? “Following Eando’s
research, we entered certain deep caves in the Barrier
Wall mountains south of Thuvia. For weeks we followed
the byways of the Darklands until at last we came to this
new subterranean city, called Ilmurea. Unfortunately,
it was much more lively than its sister city in the north
and inhabited by numerous denizens. The serpentfolk
there are on some sort of mission, under the leadership
of a powerful priest. They ambushed us shortly after
we entered the city. Eando and our companions were
captured, and only I managed to escape.”
How did you get here? “While f leeing the serpentfolk,
I found an obscure tunnel that led up and assumed it to
be as good as any. The tunnel led to a chamber with a
magical portal on one wall. I stepped through, hoping
it would take me somewhere where I could find aid
to return and free my companions, and ended up in
some other underground complex. My pursuers were
right behind me, so to keep them from following me, I
smashed several crystals surrounding the portal, hoping
the damage would deactivate it for a time.
“Things are somewhat hazy after that. I don’t think
the serpentfolk followed me through, but I encountered
what I think was an undead serpentfolk, a wizard,
perhaps. It must have hit me with a spell of some kind,
because as I tried to find an exit from the new chambers
I had entered, I kept losing track of time and what I was
doing. Eventually I remembered no more until I came to
my senses in your presence.”
Where is this portal? “I don’t know exactly where the
portal is, but I think it must be near here because I would
be much worse for wear if I had wandered aimlessly for
very far or very long. I thank you for your help, but must
ask you to please help me retrace my steps and find the
way back to Ilmurea. Eando and the rest are in great
danger, and I have to help them. But I fear that without
your aid, they’re all doomed to a fate that the surface
world will soon be sharing if the serpentfolk rise in force
without being stopped.”


Serpent's Skull Cobra