Serpent's Skull

A Fated Voyage!


The Sargavan Wyvern-class merchant vessel Jenivere was one of many that make the yearly voyage along the western coasts of Avistan and northern Garund. Its trade route ran from the Sargavan capital city of Eleder all the way up to Magnimar in Varisia, and then back south again. The trip was 3,400 miles long and took just over a hundred days one way. Yet despite its length and sometimes dangerous peril, it was also a trip filled with opportunity for profit. The Jenivere’s ports of call included (from north to south) Magnimar, Kintargo, Pezzack, Corentyn, Ilizmagorti, Ollo, Quent, Port Peril, Bloodcove, Senghor, and finally Eleder. While the Jenivere is a merchant ship, primarily concerned with delivering goods to and from Sargava, she’s traditionally kept several compartments open to take on paying passengers. This trip is no exception.

At the start of the voyage in Magnimar, two figures meet at the base of the gangplank. One is a human male Inquisitor named Taine (Phil). The other, a well-dressed gnome bard going by the name of Gelik Aberwhinge, barged past him and ran up onto the ship exchanging a few words and some coin with Alton Devers, the Jenevere’s first mate, before vanishing below from sight. The reason soon became apparent as the Magnimar City Guard came running across the docks and luckily for Gelik straight past the ship. Gelik is a spry, energetic gnome with blond hair and a neat goatee. He dresses like a noble at all times (“If you can’t take the time to dress properly, no one will take what you have to say seriously—and they’d be right not to!”). With liberal use of prestidigitation, his fine clothes always seem freshly cleaned. Only the ink stains on his fingers break the illusion of a proper gnome nobleman (“If you don’t have ink stains on your fingers, no one will take your writing seriously—and they’d be right not to!”). The final passenger boarding here is Ieana, A bookish Varisian scholar who tends to keep to herself, Ieana is traveling to Sargava to explore the ancient ruins there. Rumors aboard the ship alternately suggest that she’s the Jenivere’s owner, a Chelish agent, or Captain Kovack’s secret lover. Ieana keeps mostly to herself, and grows more intent on her studies with each mile the ship travels closer to Eleder. Gelik, however, spends much of his time writing in the ships’ common areas, and takes every opportunity to tell long-winded stories, boast of past journeys, or quip about anything in his field of view.

The ship sets sail as per its schedule arriving at the Cheliax port of Kintargo for a 2 day stop before moving on to Pezzack for a further 3 day stop. Its final call in Cheliax was Corentyn where it made port for a week to conduct business. Passengers were free to come and go as they pleased but often elected to remain on board. You know how rough some of these ports can be! Four passengers joined the ship at this last Cheliax port over the course of the 7 day stop. Venturi, a male half-elf Ranger (Richard); Shujaa, a human male barbarian (Jason), though this is not obvious by his appearance. A dapper, very well dressed man in the fashions of Cheliax pre-Thrune, a suit and waistcoat with a fob sun dial, top hat and cape and would look very much out of place in a jungle. He sports a silver tipped-cane and travels with a large trunk manhandled onto the ship by several crewmen. Gelik seems delighted to have someone with class aboard to chatter with at long last. The third is Glasya De Bensozia (John), a human female witch (picture) who makes it abundantly clear to all to “mind their own business and keep well out of her’s!”
Finally, just before setting sail, Jask Derindi, a human male is brought on board in manacles. Captain Kovack sees to this taciturn human’s needs with curt courtesy, but insists he be left alone, sequestered in the ship’s brig. His belongings are taken to the Captain’s cabin. Jask is a middle-aged, plain-looking Garundi man with hair starting to grey and watery eyes.

The next stop after Cheliax is Ilizmagorti, on the Mediogalti Island. Here two more join the voyage. Sasha Nevah has tousled red hair and mischievous green eyes, and is missing the pinkie finger of her left hand. She bears a tattoo between her shoulder blades—the symbol of the Red Mantis, also a female halfling cleric named Jerah (Neil). Sasha’s sombre demeanour gradually faded as the ship sets sail, revealing a boisterous and optimistic personality though she treats Jerah with an air of marked suspicion.

Next stop is the region known as the Shambles starting with a week-long stop at Ollo followed by 2 days at Quent. Finally, is a 3 day stop at Port Peril, where a further three passengers embark. First is Talon (Simon), a massive male half Orc standing 6’-8" tall, weighing in at 370lbs of solid muscle. His face, arms and any exposed piece of skin is covered in scars, and most of his right ear has been torn away. His head is shaved, except for a braided scalp lock that ends at the base of his neck. He is dressed in Studded Leather armour, over a set of ragged red slavers robes and across his back is the largest, doubled bladed, two handed axe. The crew of the ship recognised him as one of the bouncers from the Hanged Man Tavern, which is the base for the Red Brotherhood, a band of Slavers and word goes round the ship to “give him space”. Next to board is Aerys Mavato. Aerys is a stunningly beautiful half elf, a trim, athletic woman with short dark hair, tanned skin, and fierce blue eyes. She dresses in tightly fitted leather armour and favours dark clothing and tricorn hats. She immediately got in a fight with one of the ship’s crewmen when he made an ill-advised suggestion that he and Aerys could share bunks. Aerys soundly humiliated the crewman in the resulting scrap (much to the barely hidden delight of the Jenivere’s first mate), preventing further trouble during the rest of the voyage but sending the brooding half-elf into a self-imposed isolation in her forward cabin. Jerah returns from a trip to the shore with the most obnoxious and smelly male dwarf you would ever wish to set your eyes upon. She refers to him merely as slave! (Pete).

The next stop is a 4 day hold over in Bloodcove in the Mwangi Expanse, where the final passenger comes on board. Ishirou is a rugged Tian man who appears much older than he is, with graying hair worn in a ponytail and a perpetual scruffy beard. His clothing and armour are well kept and clean, but obviously of low quality. Only his sword, a beautiful katana has any real value. He remains aloof but not rude. He gives the impression of one who has had a hard life but find himself currently without direction. The ship sets sail making one final stopover for 3 days in Senghor, before departing on the final leg of the journey to Eleder.

Some Crew members:

Alizandru Kovack: A Chelish man whose family has made the Magnimar to Eleder run for generations, Captain Kovack is pleasant enough with his passengers, but a strict disciplinarian when dealing with his crew.
Alton Devers: The Jenivere’s first mate is friendly with both passengers and crew, but he sometimes seems to chafe under the strong discipline of Captain Kovack.
Rambar Terillo: A taciturn man from Senghor, Ship’s Cook Terillo has served in that capacity aboard several ships, though apparently not on account of his culinary skills, which seem to be limited to watery soups.

As the Jenivere began the final stage of her journey across Desperation Bay, the ship’s course veers slightly off its intended route, sending it many miles off course into waters known for their dangerous currents, piracy, monsters, and worse. The Jenivere is now on a collision course with the notorious island known as Smuggler’s Shiv. With the crew growing increasingly suspicious of the unusual course, there is talk of a mutiny occurring amongst the crew.

You sit down in the ship’s galley to eat dinner you find that Rambar has finally discovered some culinary ability and tonight’s dinner looks almost edible. The food has an unusual taste though, probably caused by the spices in its seasoning or is it in fact…*FORTITUDE SAVING THROW!*

You feel a stabbing pain in your stomach and suddenly very hot and shivery. The room begins to spin and you black out.

Everything is dark and silent.

Then, sensation begins to creep back in—the feel of sand below and of something wet lapping at your feet, the sound of ocean waves washing against a beach, and a heavy pressure over your legs. Then, suddenly, you feel a searing pain in one foot. 1 HP DAMAGE.



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